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27 Game Reviews

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Really very good, once it gets going.

'Make Your Own..' doesn't sound promising, but I was pleasently suprised. Perhaps you could work on the menus a little, as this puts people off a bit. However, the graphics were truly awesome, and while they was no 'randomness' behind the pet section, they were still very fun to look at. Good work, this deserves to be protected.

not well enough explained

- keycodes - helpful, but i wouldnt call it a tutorial.
- movement - nice code, but it would help if you explained what they actually did rather than just copy-pasting.

then i threw up and voted 0.

Dur

The only people who need some kind os password system is someone either making:
1) some kind of photo or file gallery
2) or someone making a game

anyone engaging in these kind of Flash movies will already need to know much more than this very basic ActionScript, and so will be able to make a password system that is better than yours anyway. Plus, someone making a game will need to have a multiple level password facility and therefore will need to use a different system to yours as your system only allows one correct answer, using the if statement, but they will need something along the lines of a switch statement.

Think, next time.

Good game...

...but it gives me a haedache every time I play :( .

Has great potential, but needs some tweaks.

I think this game could potentially go a long way, but it needs some work first.

- Make the animation much slicker. I really liked the style of graphics you used, I think it works very well. Howver, you need to work more on the walking graphics.

- Use dynamic text boxes. The reply text from each player is a nice idea, but instead of having movie clips for each reply (as these tend to get mixed up and not be very different) use dynamic text boxes instead. You can make a log-based box by typing
'<nameofbox>.text = "my text" + newline.
This will create the impression of each message appearing after one another.

- Make a bigger deal of scoring. You didn't seem to pay much attention to what happened when someone scored (just added on the score and thats it) and so scoring a point wasn't very rewarding which made the game boring quickly. By making a bigger deal when someone scores (sound effects, spinning text etc.) it makes it more rewarding when you score.

- Make the AI better. I know you are working on this but you really need to. Its fairly easy to score a flag capture, let alone three.

- Work on the HUD (the bit which shows your score and health). This needs some work graphics wise and an overall style in this section could really give the game a boost.

Have fun making the changes ;) ;).

That was OK.

It was good, a little slow in places.
And for once, can someone please not use Times New Roman in dynamic text boxes? Please?

Great work!

This is great - two player mode is cool multiplayer!
Just one tip though, script the game so it recognises input from the keyboard - ie when you press D on the keyboard it tries D in the puzzle. I'm sure there is an easy way to do this using ActionScrpit. check it out.

Needs some improving.

Once again I got bored far too quickly. The graphics need improving, make it look sleeker. The actual gameplay has a lot of potential - perhaps you need to speed things up a bit.

Powerfox Yes!

YEs! It so simply simpkistic yet is cool, clean and refined. The author obviously put a lot of effort into this. Well done, you deserve it.

Generally good

Nice work on all the different lessons and tunes, however sometimes the keyboard plays a different note to the one you are playing, so when I press R to play an A it sometimes plays a G instead etc.

Good job though.

This account is dead...

Age 33, Male

UK

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